The cities of Myridia, filled with a variety of cultures and pasts. Each one is a center for it's people, a meeting place like few others. Below is a listing of a few of the major cities known to the land, it's people, and it's trade goods.

Algébraya A center for learning like few others, this small country distriputes little, save it's knowledge and wisdom. Located to the northwest of Libana, it rests within a set of circular islands, said to be the resting place of a meteor, fallen ages ago.

Libana Libana is a central axis of inland trade, despite it's having several ports. The capital city of the country of Libraya Tor, won it's freedom in 1383 during a revolution against the tyrant Correan King Quei Lo`Don Darksbane. It's main trade revolves around taxes for the goods it transports from one land to another, jewels, gems, precious metals, wool, and fish. The major population consists of Humans, Dwarves, halflings, and a few other minor races.

Towers of Jurai This mythical city is hidden in the mists of the fallen land of Karhein. Once the land of Karhein was a rich, furtile land, but greed, hatred, and dark magic twisted the land's soul. Now the mists that move across the swampy lands randomnly mutated those who are not of it's fold. Many have been turned back by the mists magic, twisted into creatures unknown to this world. Those of venture in, are lost forever as the mists will seemingly rearrange the landscape to the traveller. Only the misterious cult members known as Shades are allowed within it's fold.

Port Dale Capital city of the land of Correé . This city is a major trade city of metals, wheat, fish, artistry, and various other goods. The population consists mostly of Stone Elves, Humans, Half-Elves, Dwarves, Gnomes, and various other minor races.


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Myridia: Realm of Legends™ is © Copyrighted to W.C. Russell and K.A. Woodfill, all rights reserved.