Brownie:
Illus. By: Unknown
Additional Information: Gareth Long's Encyclopedia
Related Topics: Boggarts | Fairy
Brownies are small, benign humanoids who may be very distantly related to
Halflings. Peaceful and friendly, brownies live in pastoral regions, foraging
and gleaning their food. They typically are no taller than 2', and are
exceedingly nimble. They resemble small elves with brown hair and right blue
eyes. Brownies prefer not to engage in combat, but angry brownies avoid melee
combat, relying instead on their magic.
Since their senses are so keen, it is impossible to surprise brownies. They
are superb at blending into their surroundings and can become all but invisible
when they choose. Brownies live in rural areas, making their homes in small
burrows or abandoned buildings. They often live close to farms, as they are
fascinated by farm life. Traditionally they live by harvesting wild fruits
and gleaning grain from a farmer's field. Being honest to the core, a brownie
always performs some service in exchange for what is taken.
Some brownies have even been known to live in a house. If a family meets
their high moral standards, they will secretly enter the household. At night,
while the residents are asleep, they perform a variety of helpful tasks from
spinning wool, baking bread, repairing farming equipment, keeping foxes out of
the hen house, to mending clothes, and other such household tasks. If a thief
were to creep silently into the house, they would make enough noise to wake
the residents. Watchdogs and other domestic animals consider brownies friendly,
and would never attack or even bark at them. If the residents were to boast
about the presence of a brownie however, the brownie vanishes, as etiquette
demands that no notice be taken of them.
Brownies (Quicklings):
Once, Quicklings were like any other race of brownie, but that was until
they sought out dark and dangerous magical powers. It may be that they
intended to do good with their powers at one time, but the evil magic was too
strong for them and they were corrupted. When the ancestors of the Quicklings
began to experiment with the dark forces that eventually corrupted them, they
had no idea what the effects would be. Where once they were a gentle race of
woodland beings, Quicklings are now savage hunters and cruel killers. They
regard all other humanoids as enemies to be hunted down and killed.
Quicklings are small and slender beings, looking much like miniature elves
with very sharp, feral features. Their ears are unusually large and rise to
points above their heads. Quickling eyes are cold and cruel with a tiny spark
of yellow light. Their skin is a pale blue to blue-white and their hair is
often silver or snowy white.
They speak very quickly. To those unfamiliar with it, their speech is
nothing but a meaningless stream of noise with individual sounds and words
passing so quickly that no human can follow it. If Quicklings wish to
communicate with other beings, they must take care to speak very slowly.
Quicklings are completely invisible when not moving, and are all but invisible
when they are moving. In areas where they can move rapidly from cover to cover,
like a forest or boulder-strewn field, they can use their speed to make their
chance of invisibility 100%.
Quicklings are far more dangerous in combat then their minute size would lead
opponents to believe. This is due primarily to the great speed at which they
travel and their tremendous agility. In combat, a Quickling can dart about so
rapidly that it attacks three times before the average fighter could make one
attack. In addition, they are visible only as blurs when moving, making them
almost impossible to hit. Quickling leaders have been known to employ poisoned
blades that cause unconsciousness
Most live in extended family units. Quicklings dwell in places that are
dark and evil. Adventurers have reported encountering them in groves of twisted
and wicked-looking trees, near poisoned or cursed springs, and in overgrown
areas once ruled by powerful chaotic beings. As a rule, Quicklings avoid
contact with the outside world except when it promotes their own evil ends.
In some cases, they have been known to deal with other evil races of magical
nature (such as imps) or powerful evil wizards and priests. On these occasions,
the combination of such forces is a great danger to all good being in the area.
Because of their greatly accelerated metabolism, Quicklings are the shortest
lived of any sylvan race. They mature less than one year after birth and are
fully adult by the age of two. Old age sets in at ten years and they often die
before they turn 12.
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